I was very surprised because there is a place where you explore the first empty and quiet town, which made the oddness of finding a huge object stand out. It was so jumpy and weird!
The plot is kept vague enough to have you curious but not entirely out of the loop. The visual of a destroyed dilapidated city filled with fleshy red ooze is very interesting and had me wishing I could explore more. The choice of ambient droning music fit very well especially when spliced with the radio call. My only real desires come from wanting to see this expanded upon. Perhaps some clearer graphics, doesn't have to give up the pixelation completely I just want to see things a little better. Also I feel like it would've been interesting to be able to interact with the radio, perhaps mess with channels or have a more distinct call from the final message (getting more pieces than just the beginning as you get closer). Regardless, I still fully enjoyed this and think you did a great job both atmospherically and story wise.
Last signal indeed. I really <3 the twist at the end, and I didn't see it coming until it was too late, as I was just happy to have found the source of the signal.
Well done, as I love surprises.
Didn't run into any bugs, hiccups or snags. Kudos to all involved.
Incredible job on the game! This was a truly haunting and dramatic experience!
The game is very simple. There are no jump scares, no sudden monster or other AI encounters, but the depth of the game goes beyond its premise. One of the best games I've seen published, so far. The movement, the radio and the atmosphere felt real. The environment was so well done. I would assume it took a while to build the city. Towards the end, the twist felt sad too.
Great work overall. Best of luck with the future developments. Cheers!
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This was a lot of fun, I'd love to see an expanded version of this. Neat story, lasted just long enough to hook me in and overall was a lot of fun!
Only issue I had with the game is the pixel filter but that's all personal taste. Can't wait to see what you make next!
I was very surprised because there is a place where you explore the first empty and quiet town, which made the oddness of finding a huge object stand out. It was so jumpy and weird!
The plot is kept vague enough to have you curious but not entirely out of the loop. The visual of a destroyed dilapidated city filled with fleshy red ooze is very interesting and had me wishing I could explore more. The choice of ambient droning music fit very well especially when spliced with the radio call.
My only real desires come from wanting to see this expanded upon. Perhaps some clearer graphics, doesn't have to give up the pixelation completely I just want to see things a little better. Also I feel like it would've been interesting to be able to interact with the radio, perhaps mess with channels or have a more distinct call from the final message (getting more pieces than just the beginning as you get closer).
Regardless, I still fully enjoyed this and think you did a great job both atmospherically and story wise.
Comments below clip:
Last signal indeed. I really <3 the twist at the end, and I didn't see it coming until it was too late, as I was just happy to have found the source of the signal.
Well done, as I love surprises.
Didn't run into any bugs, hiccups or snags. Kudos to all involved.
Loved it!
Nice worldbuilding, unique art style, and a surprising story. Excellent work!👍
this game is impressive for a project that has been made in less than a day!
The plot had me captivated and made me want it to be a full game!
You can tell this had a lot of thought put into it. Very nice experience!!
Short but superrrrr interesting about the story.
Short but pretty well made. Made a video on it.
I love the atmosphere, well done!
I enjoyed a lot this style of game. So cool. Congratulations!
Had no idea where to go when on the highest tower with almost a signal?
Sorry for the confusion. Atop the roof is a wooden platform with a radio transmitter. Reaching that point triggers the ending sequence!
coool
Incredible job on the game! This was a truly haunting and dramatic experience!
The game is very simple. There are no jump scares, no sudden monster or other AI encounters, but the depth of the game goes beyond its premise. One of the best games I've seen published, so far. The movement, the radio and the atmosphere felt real. The environment was so well done. I would assume it took a while to build the city. Towards the end, the twist felt sad too.
Great work overall. Best of luck with the future developments. Cheers!
Thanks so much for the thoughtful review! I'm glad you had a good time. Hope to make an impression again in the future!
love it thank you :)